[jdev] how to program a jabber game server
Richard Dobson
richard at dobson-i.net
Fri Feb 9 05:36:44 CST 2007
Ralph Meijer wrote:
> On Fri, 2007-02-09 at 10:27 +0000, Richard Dobson wrote:
>
>> Also another issue is that some more complex games will need multiple
>> MUC rooms per game (i.e. per team rooms) so tieing the game to a single
>> room stops the protocol from being usable for implementing such games.
>>
>
> I didn't apply such a restriction. One bot can manage multiple rooms. If
> your application can make that transparent to the user, that's even
> better.
Ah that's good, its just that the way others have suggested in the past
that MUC would work with regards to gaming it would make it difficult to
allow this capability, i.e. not talking to the game host first to get
the game details/start games and just creating the rooms yourself and
then inviting the gamehost/bot to the room, whereas I am doing it so
that you talk to the gamehost about starting games, and the gamehost
would create all the necessary rooms and invite the players to the
appropriate ones.
Richard
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