[jdev] how to program a jabber game server

Richard Dobson richard at dobson-i.net
Fri Feb 9 05:36:44 CST 2007


Ralph Meijer wrote:
> On Fri, 2007-02-09 at 10:27 +0000, Richard Dobson wrote:
>   
>> Also another issue is that some more complex games will need multiple 
>> MUC rooms per game (i.e. per team rooms) so tieing the game to a single 
>> room stops the protocol from being usable for implementing such games.
>>     
>
> I didn't apply such a restriction. One bot can manage multiple rooms. If
> your application can make that transparent to the user, that's even
> better.
Ah that's good, its just that the way others have suggested in the past 
that MUC would work with regards to gaming it would make it difficult to 
allow this capability, i.e. not talking to the game host first to get 
the game details/start games and just creating the rooms yourself and 
then inviting the gamehost/bot to the room, whereas I am doing it so 
that you talk to the gamehost about starting games, and the gamehost 
would create all the necessary rooms and invite the players to the 
appropriate ones.

Richard





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