[jdev] how to program a jabber game server
Christopher Zorn
christopher.zorn at gmail.com
Fri Feb 9 07:58:26 CST 2007
On 2/9/07, Richard Dobson <richard at dobson-i.net> wrote:
> Ralph Meijer wrote:
> > On Fri, 2007-02-09 at 10:27 +0000, Richard Dobson wrote:
> >
> >> Also another issue is that some more complex games will need multiple
> >> MUC rooms per game (i.e. per team rooms) so tieing the game to a single
> >> room stops the protocol from being usable for implementing such games.
> >>
> >
> > I didn't apply such a restriction. One bot can manage multiple rooms. If
> > your application can make that transparent to the user, that's even
> > better.
> Ah that's good, its just that the way others have suggested in the past
> that MUC would work with regards to gaming it would make it difficult to
> allow this capability, i.e. not talking to the game host first to get
> the game details/start games and just creating the rooms yourself and
> then inviting the gamehost/bot to the room, whereas I am doing it so
> that you talk to the gamehost about starting games, and the gamehost
> would create all the necessary rooms and invite the players to the
> appropriate ones.
Just to make a note here, we use MUC at http://chesspark.com and we
have a match component that matches players up and creates the games.
And an arbiter component that creates the game rooms and enforces the
rules.
A white paper is in the works for what we do at Chesspark. Along with
documenting the chesspark protocol.
>
> Richard
>
>
>
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