[jdev] how to program a jabber game server

Richard Dobson richard at dobson-i.net
Wed Feb 7 06:56:02 CST 2007


> I think one of the things that is being forgotten here, is that you
> could design the game master component to _be_ the MUC room.  There's
> nothing in any spec to say that all participants see the same room
> state.  You should be able to very easily send different content to
> each member of the room.
>
> The game component (acting like a MUC room) can do all the validation
> checks based on it's own internal state, and doesn't have to expose
> the full game state to anyone.
>
> Remebering that MUC is really just a set of protocols indiciating the
> preferred way of simulating joining a room/game, and sending messages.
> In a non-game context it makes sense that all users see the same
> data, in a game context, not so much.
Except for the fact that it makes implementing it far more complex, and 
also makes it very hard if not impossible to use the same exact protocol 
no matter if the game host is a component, bot or users client.

Richard





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