[JDEV] Heartbeat patch for dialup and laptop users and faulty presence info
David Waite
mass at akuma.org
Wed May 29 10:28:11 CDT 2002
Thats why it was a counterpoint - these are centralized systems to the
point that I would imagine any increase in traffic requires a ROI. :-)
-David Waite
James MacMillan wrote:
> Could you please clarify this for me?
> By my understanding, this ping/pong technique only generates extra
> traffic between the client and their
> direct server (virtually a single hop). Since jabber is intended to be
> a highly distributed network where
> many users administer their own servers, ~14Mb of extra traffic spread
> across the 100s of 1000s of servers
> that would be serving those 5 million online users doesn't seem as
> relevant.
>
> David Waite wrote:
>
>>
>>
>> David Waite wrote:
>>
>>>
>>> As a counterpoint, however - a single-byte application-level
>>> ping/pong is still going to take a minimum of 82 bytes of network
>>> traffic. It is likely that for five million online users, the ~7MB/s
>>> traffic a once-a-minute ping/pong would generate might not
>>> considered worth it.
>>
>>
>>
>> Whoops, messed up my own numbers - it would be a minimum of 162, or
>> ~14 MB/s
>>
>> _______________________________________________
>> jdev mailing list
>> jdev at jabber.org
>> http://mailman.jabber.org/listinfo/jdev
>
>
>
>
>
> _______________________________________________
> jdev mailing list
> jdev at jabber.org
> http://mailman.jabber.org/listinfo/jdev
More information about the JDev
mailing list