<div dir="ltr">Folks,<div><br></div><div>I've acquired another hat!</div><div><br></div><div>If you've been following Openfire recently, you might be aware that there's been a bit of an upsurge in development - to the extent that it's very much alive as a project again after a period of dormancy.</div>
<div><br></div><div>In order to help with that - and because in my day job I've been doing quite a bit with Openfire anyway - I've volunteered to act as project lead.</div><div><br></div><div>The project's code is now on Github, as <a href="https://github.com/igniterealtime/Openfire">https://github.com/igniterealtime/Openfire</a> - pull requests are very much welcome, particularly to fix outstanding bugs.</div>
<div><br></div><div>These bugs are held and logged at <a href="https://igniterealtime.org/issues/browse/OF/">https://igniterealtime.org/issues/browse/OF/</a> (public but restricted posting), and discussed on the forums at <a href="https://community.igniterealtime.org/community/support/openfire_(formerly_wildfire)_support">https://community.igniterealtime.org/community/support/openfire_(formerly_wildfire)_support</a></div>
<div><br></div><div>If you've any questions about how you could contribute, feel free to catch me (or the other developers) at <a href="mailto:open_chat@conference.igniterealtime.org">open_chat@conference.igniterealtime.org</a></div>
<div><br></div><div>Thanks!</div><div><br></div><div>Dave.</div></div>