[jdev] Handling of MUC within Candy
Stefan Strigler
stefan.strigler at gmail.com
Mon Jan 20 18:38:49 UTC 2014
On 20.01.2014, at 19:25, Michael Weibel <michael.weibel+xmpp at gmail.com> wrote:
> Currently Candy works with the semi-anonymous room jids (room at conference.example.com/nick) to send messages. We use this approach also to send direct messages to other occupants in a room.
> However, as Hypher, one of our users, mentioned, this is not the standard behaviour of XMPP clients and therefore he has some issues with the use case he wants to use Candy for (in-game chat).
Why is that non standard behaviour? What is considered to be the standard here?
> When we initially developed Candy, we had to make the decision whether to use the real jid of a user to send him a private message or to use the room jid. We decided to use the room jid because it’s much easier (without roster accept/declines) to display a user whether he’s still online or not. The tradeoff however is, that user A can have two conversations with user B (we have also some other issues with it, but they it’s root in this decision).
Why/How can you have two conversations?
.Steve
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