[jdev] how to program a jabber game server
Richard Dobson
richard at dobson-i.net
Fri Feb 9 05:43:47 CST 2007
> Yes, of course. I'd say that you just private messages [1] for that. I
> don't think it matters too much that the messages don't originate from
> the room itself, and for clients that don't have a specialized game UI,
> I think it is very intuitive to interact with a game master.
>
> [1] http://www.xmpp.org/extensions/xep-0045.html#privatemessage
>
Yup, this is certainly one way to do it, although at the moment as you
already know who the gamehost is I am directing the move/action messages
directly to it rather than via the room, which also means the games can
still happen without the room, without needing to change the
protocol/addressing.
>> Also as pointed out by Michal the protocol needs to be able to support
>> operation without a server so it would be better if it wasn't tied to
>> MUC and would work without it, without the protocol being much if any
>> different.
>>
>
> I haven't fully read the thread, but I'm not sure why that would be
> true.
>
Im not entirely sure myself, but he was very insistent on this
capability so im working it in to avoid any further arguments on it.
Richard
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