[jdev] how to program a jabber game server
Michal 'vorner' Vaner
michal.vaner at kdemail.net
Wed Feb 7 11:15:15 CST 2007
Hello,
On Wed, Feb 07, 2007 at 03:14:00PM +0200, Norman Rasmussen wrote:
> On 2/7/07, Richard Dobson <richard at dobson-i.net> wrote:
> >> I think one of the things that is being forgotten here, is that you
> >> could design the game master component to _be_ the MUC room.
> >Except for the fact that it makes implementing it far more complex, and
> >also makes it very hard if not impossible to use the same exact protocol
> >no matter if the game host is a component, bot or users client.
>
> True, how very unfortunate. You can't host a muc using a bot (or can
> you? - probably depends on the server) so it means you have to go
> directly to using a component. Although you get other stuff for free
> if you do that, like real disco, etc.
IMO, you would have to add this part of disco as well, even if you
reused (and modified) a MUC component. You need to add the game lists
and everything.
Another possibility would be not having any game component, just PubSub
and game providers/hosts would just put their game there (I hope this
could be done with PubSub, I did not read it all).
But in will probably be better for clients to have the list as disco -
and users will be able to browse them manually as well.
With regards
--
grep me no patterns and I'll tell you no lines.
Michal 'vorner' Vaner
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