[jdev] how to program a jabber game server
Denis Guillaume
guillaume_denis at yahoo.fr
Wed Feb 7 08:37:46 CST 2007
Anyway, in that case (with an evolving number of game hosts), game hosts can not
be internal components because they have to be launched dynamically (by another
host or by the game matching service). That's the point I wanted to be sure of, which
implies my game hosts have to be bots.
Guillaume
----- Message d'origine ----
De : Richard Dobson <richard at dobson-i.net>
À : Jabber software development list <jdev at jabber.org>
Envoyé le : Mercredi, 7 Février 2007, 15h19mn 41s
Objet : Re: Re : [jdev] how to program a jabber game server
> Richard, I want to dynamically create game hosts to adapt to the number
> of online players. If all game hosts are full, I want the clients to
> be able
> to request the creation of new hosts.
Ahh ok, that sounds fair enough, but the way I would implement that
would be that the game hosts themselves would start up additional ones
when they are full (otherwise the game matching service will need to be
constantly monitoring the game hosts to know if they are full or not),
as well as removing themselves from the list of available hosts the game
matching component has, either preferably by having a protocol that the
game hosts use to register/de-register with the game matching component
over XMPP on start-up or when full etc, or use something like a shared
database.
Richard
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