[jdev] how to program a jabber game server

Michal 'vorner' Vaner michal.vaner at kdemail.net
Thu Feb 1 15:13:27 CST 2007


On Thu, Feb 01, 2007 at 12:48:40PM -0800, Neil Stevens wrote:
> Michal 'vorner' Vaner wrote:
> > On Thu, Feb 01, 2007 at 12:18:58PM -0800, Neil Stevens wrote:
> >> Actually for a game like battleship, and any game with incomplete
> >> information, you HAVE to do everything server-side.  Otherwise it's too
> >> easy to cheat.
> > 
> > Why? You can do the check after the game (as you would have done in real
> > world). It can be done for example lake this:
> ....
> > So it would be the same safety as in real game
> 
> That's a good protocol for making such cheating detectable, but it
> doesn't prevent the cheating.  A trusted server acting as moderator
> prevents the cheating, so it's still superior.

This prevets cheating too - if you know it will detect you are cheating,
there is no point in it, therefore no motivation. So why vould anyone
bother.

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Michal "vorner" Vaner
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