[jdev] if anyone is having problems with slow propogation for<x xmlns="MY_NAMESPACE" messages...
Norman Rasmussen
norman at rasmussen.co.za
Wed Nov 30 14:46:30 CST 2005
You might also try presence elements instead of message elements -
depending on what you mean by the game event.
Typically I would map game movement to presence elements, and game
actions via messages - thoughts?
On 11/30/05, Peter Saint-Andre <stpeter at jabber.org> wrote:
> Kirschner, Larry wrote:
> > Yeah. These are all muc messages, so it could be a muc-implementation
> > issue. I didn't test non-muc messages.
>
> I'd be curious.
>
> Peter
>
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--
- Norman Rasmussen
- Email: norman at rasmussen.co.za
- Home page: http://norman.rasmussen.co.za/
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