[jdev] if anyone is having problems with slow propogation for<x xmlns="MY_NAMESPACE" messages...

Norman Rasmussen norman at rasmussen.co.za
Wed Nov 30 14:46:30 CST 2005


You might also try presence elements instead of message elements -
depending on what you mean by the game event.

Typically I would map game movement to presence elements, and game
actions via messages - thoughts?

On 11/30/05, Peter Saint-Andre <stpeter at jabber.org> wrote:
> Kirschner, Larry wrote:
> > Yeah. These are all muc messages, so it could be a muc-implementation
> > issue. I didn't test non-muc messages.
>
> I'd be curious.
>
> Peter
>
>
>
>
>


--
- Norman Rasmussen
 - Email: norman at rasmussen.co.za
 - Home page: http://norman.rasmussen.co.za/



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