[jdev] Gaim -> transport
Stephen Pendleton
spendleton at movsoftware.com
Tue Sep 14 13:34:44 CDT 2004
I think that is fine. In the past the transports have has a single
username/password login, but that isn't a rule. I suppose you could run a
seperate instance of the transport for each IM service you want to run. Each
instance would require a single username/password for the service. It does
add some flexibilty, since some people only use the MSN gateway and isn't
interested in the others. Also, if a gaim instance crashes (never happens of
course :-)), it doesn't take all the other transports along with it.
-----Original Message-----
From: jdev-bounces at jabber.org [mailto:jdev-bounces at jabber.org] On Behalf Of
Geoffrey Cross
Sent: Tuesday, September 14, 2004 2:02 PM
To: 'Jabber software development list'
Subject: RE: [jdev] Gaim -> transport
At the moment I've put separate fields for each IM and you register them all
at the same time. As I said... I'm a XMPP virgin so there might be a nicer
way of doing it?
Geoff.
> -----Original Message-----
> From: jdev-bounces at jabber.org [mailto:jdev-bounces at jabber.org] On
> Behalf Of Stephen Pendleton
> Sent: 14 September 2004 18:47
> To: 'Jabber software development list'
> Subject: RE: [jdev] Gaim -> transport
>
> This is very cool. I would be interested in seeing it on a public
> server somewhere too. Out of curiosity, does it appear as a single
> transport in the roster? If so, how do you register with the transport
> to provide registration information for multiple services?
>
> -----Original Message-----
> From: jdev-bounces at jabber.org [mailto:jdev-bounces at jabber.org] On
> Behalf Of Geoffrey Cross
> Sent: Tuesday, September 14, 2004 11:03 AM
> To: 'Jabber software development list'
> Subject: RE: [jdev] Gaim -> transport
>
>
> > This is what I brought up as a mere idea on the list only a couple
> > of months ago. The idea I got was that GAIM might be hard to wrap
> > up into a transport.
>
> Apologies for stealing the idea. But it's actually stupidly easy.
> There were a few annoying things (like call-backs in the protocol
> implementations which pop-up windows etc), but after a few hours of
> trawling it was trivial.
>
> > It's probably easier to maintain than the pure C thing I proposed,
> > but I wonder. The C thing wouldn't need the SWIG stuff and could
> > just link directly to the GAIM libs.
>
> This actually links directly to the GAIM libs too. In fact, I said
> that you need to compile GAIM, but that was a lie. You actually only
> need the libraries. My implementation even loads the plugin libraries
> at runtime in
> exactly the same was as GAIM itself, so if you update those you shouldn't
> even need to recompile the perl package (in theory you could even reload
> the
> libraries without restarting executable).
>
> > > So, I just wondered what the pros thought and whether this is
> > > something which I should bother to package up and submit somewhere
> > > for more
> > general
> > > use? If so, I'll bung it on a public jabberd for people to
> > > stress-test
> > it
> > > for a while.
> >
> > Stress testing sounds like a great idea. I was always wondering how
> > GAIM would perform with 100 users on each protocol instead of 1 or
> > 2. This will be the test, I suppose.
>
> Right, I'll do some final work on it and install it somewhere. I'm
> currently running it with 2 yahoo accounts, 2 MSN accounts and 2 AIM
> accounts, and it's nowhere to be seen on the top process list. I
> can't be bothered to register any further accounts :).
>
> > Maybe if the performance is taking a huge hit, there's a way to
> > profile it to figure out where the time goes. If it does go in the
> > Perl interpretation, then we can think about porting the code. If
> > not, we can just panic since it will be too hard to change GAIM
> > itself into a server. ;-)
>
> Almost all of the time is spent inside C: the perl is pretty minimal,
> so I don't think perl will be the limiting factor. I'd expect it to
> be more efficient than PyMSN which is doing most (all?) of the hard
> work in python.
>
> Geoff.
>
>
>
>
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