[JDEV] Buddy Icon (Avatar) Proposal
Jens Alfke
jens at mooseyard.com
Fri Aug 31 12:04:58 CDT 2001
On Friday, August 31, 2001, at 02:15 AM, Sebastiaan 'CBAS' Deckers wrote:
> What color depths should be allowed?
I'm not aware of any rendering implementations that have problems with
different color depths. Everything should just get dithered if
necessary, right? (This seems like it's mostly an issue for non-PCs,
i.e. PDAs, since I can't imagine many desktop computers still use less
than 16-bit color. Still, dithering RGB color down to one-bit pixels is
hardly rocket science.)
> Where's the bitmap support? You allow PNG but not BMP, doesn't seem
> right.
All of these formats are bitmaps, just with different bit depths and
compression schemes. All I know about BMP is that it's a venerable DOS
file format, but what does it bring to the table that GIF/JPEG/PNG don't?
> Why not use scalable graphics? Or if that's too much of a hassle, why
> not
> have multiple sizes of the same icon available?
With scalable graphics I think the issue would be cross-platform
rendering support. I think Flash is currently the most compatible vector
format (but is there an X-windows implementation?) Adobe has SVG viewer
plug-ins for a number of platforms but I don't know how easy they are to
integrate into applications other than web browsers. And of course
there's PDF, which is trivial to render on Mac OS X but probably more
difficult on other platforms :-)
These would be nice as an option but we can hardly make it a
requirement. Many people will want to grab a picture from a webcam or
digital camera and import it as their buddy icon, which implies a bitmap
format.
> You dropped MNG support, but is it ok to use animated GIF's? AVI/MPEG
> animations? (sounds? :-) )
Animations would be interesting. Definitely too obnoxious if they were
always playing in your buddy list, but I could imagine the animation
playing only while you moused over the icon, or in a chat window when a
new message from that person appeared. GIF89 is very compatible and
fairly compact. AVI/MPEG/QuickTime/etc. are all probably too large to be
practical.
Sounds could be very useful if they were used as message alerts:
whenever you get an IM from me (in a new thread) you hear my voice
saying "Message from Jens!" (As a bonus this would teach people how to
pronounce my name...) Uncompressed 8-bit 5KHz audio (telephone quality)
runs 5kbytes/sec, which is OK for an announcement, and various codecs
can make that even smaller.
To provide multiple types (including multiple pixel sizes of image
types) we need a way for the receiver to find which types are available
and to be able to request a specific type. The latter can be satisfied
by storing each type in a separate sub-namespace (e.g.
'jaber:iq:avatar:gif-48' for a 48x48 GIF) but without browse capability
on the server you don't get the former. Perhaps that's acceptable
degradation, though.
Thoughts?
—Jens
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: text/enriched
Size: 3085 bytes
Desc: not available
URL: <https://www.jabber.org/jdev/attachments/20010831/cbc14459/attachment-0002.bin>
More information about the JDev
mailing list