[JDEV] I haven't yet read all of the info yet, but ...

Bron Gondwana brong at netizen.com.au
Sat Feb 5 04:43:07 CST 2000


On Sat, Feb 05, 2000 at 12:52:18AM +0200, Kerem 'Waster_' HADIMLI wrote:
> hi, I'm a MUDder too :P
> I was trying to make a MUD transport (IMC based (messaging, not playing)), but
> stuck on somewhere... I was thinking jabber IDs of mud charachters such as
> jabber:mud_serv_name at mud-network-name.jabber.org/character_name , but I got
> stuck somewhere in IMC. The problem is, there's no STANDART way to learn the
> connected charachters to a MUD using the IMC2 protocol... I mean, you can ask
> the MUD the users connected to it, but it doesn't return the names in a
> standart form, but in a way, that only a human can read (IMC is designed for
> MUDs, and telnet connections, the asking MUD simply sends the text it got in
> reply to the local user, who had asked for those users on the remote MUD).
> 
> For example, some MUDs return a text such as:
> "Janny the young adventurer
> Rithiren the spell wielder of Sune"
> 
> and some MUDs return such as:
> "-= tHiS iS LoSt ReAlMs mUd =-
> List of users:
> Janny the young adventurer
> Rithiren the spell wielder of Sune
> -==========================-"
> 
> and, so, I couldn't decide how to handle this.... If anyone (MUDder or not)
> has some ideas on how we can implement this, please tell!

The usual way of dealing with situations like this is to define parsers for
each type of MUD, or even each individual MUD, and have a single server
which gateways to that MUD and groks its way of sending data.

Of course, if you could get all the mud admins to agree on a standard
output format (XML the world!) then you would be happy, but from my
experience in that area, good luck!

Bron.




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